The ideal way to start a Slaves to Darkness army
Use your models in Khorne, Slaanesh, Nurgle and Tzeentch collections
Assemble your legions fast and without glue with push-fit construction
Choking the air above the Nighthaunt host are the most numerous of its warriors - the Spirit Hosts. These are the souls of the damned, stripped of body and identity, and they scream endlessly for t...
Some within the ranks of the seraphon are naturally gifted with intellects far superior to other mortals - the Skink Starpriests are definitive examples of this. Akin to wizards of other races, the...
In ancient times, mighty warlords fought across the lands. Upon their death, these brutal warriors were buried deep beneath the ground, their tombs protected from thieves and looters by shamanistic...
Necromancers are widely regarded as twisted and corrupt individuals who are obsessed with death and the avoidance of it at all costs. They are used (for they are rarely their own master) by Vampire...
Most Darkling Covens centre around a single powerful Sorceress; these despots may have apprentice spellcasters and captains, but their rule is absolute. Such is the supernatural charisma of the mis...
Dauntless warriors of the Redeemer conclaves, the Vindictors are the shieldwall upon which the forces of ruin shatter.This box is the perfect way to start your collection of Stormcast Eternals. You...
Building and painting models is a fun and exciting way to engage with the hobby, and it gets more rewarding with time. You’ll need a few tools and a set of paints to get started, and this box inclu...
The Citadel Colour Assembly Stand has been expertly designed to work with a range of modular hobby tools to enhance your painting and modelling experience.This wide, stable base features a snug hol...
The bulwark of the Thunderstrike-armoured Stormcast Eternals, Vindictors are defensive specialists, using their shields and stormspears to hold the line against the multitudinous enemies of Order. ...
Hobgrots are devious and malicious allies for the Kruleboyz. In Orruk society they act as barterers, trading between the greenskins and Hashut-worshipping duardin, letting both sides believe they a...
Man-skewer Boltboyz are known for using crude crossbows to engage in ranged combat. Their close-combat comrades heckle and scoff at this perceived display of cowardice, but these devious Kruleboyz ...
Annihilators charge with the impact of a falling star, crashing into their opponents with enough force to obliterate them outright. Anything that somehow manages to survive their brutal charge is s...
Praetors are soul-bound bodyguards to the lords of the Stormcast Eternals. Having crossed the Anvil of Apotheosis with their liege, the fates of both parties become intertwined, with Praetors ready...
There is no higher rank in a Stormhost than Lord-Commander, and in the Hammers of Sigmar this esteemed position is held by Bastian Carthalos, the Thunderborn. Once reforged with the power of the ni...
The Knight-Relictor is a sombre guardian of the sepulchral Temple of Ages. In battle these macabre-looking warriors chant prayers to the God-King in order to invoke his divine might to smite their ...
Master archers, the Auralan Sentinels wield complex aelven bows that can either fire straight and true or loft arrows high in the air to curve down onto distant foes. When their High Sentinel chann...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '