Designed specifically for assembling plastic Citadel miniatures, Citadel Plastic Glue comes in a bottle with a handy applicator nozzle, making it as easy as possible to put your models together.
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The Great Rift has torn the Emperor's realm in two. Day by day, war upon war, the galaxy careens ever closer to total annihilation. From amidst the growing anarchy rise those who would seize an ash...
Once the most learned of the Emperor's sons, Magnus the Red was driven by hubris and deception into the arms of Tzeentch. Now a mighty Daemon Primarch, the Crimson King has returned to wage war on ...
The Adeptus Custodes are charged with nothing less than protecting the Emperor of Mankind from any and all dangers. Though the scope of their mission has expanded under the rule of the reborn Prima...
1000 Point 40k Escalation League registration. League begins January 11th. It will be 1 match a week for 4 weeks using the new Chapter Approved Nephilim Missions/Rules.
Matches will be community o...
Mortarion and his blighted Legion desire nothing more than to spread the ‘gifts’ of Nurgle across the galaxy, corrupting everything in it, including the very fabric of reality. Swollen by the bless...
Necron Warriors form the majority of a tomb world's nigh-inexhaustible armies. They are a corps of fleshless mechanoids, ranged in their millions against the vital races of the galaxy. Ancient limb...
Clad in heavy Gravis armour, Aggressor Squads advance on the foe as walking fortresses of ceramite. More mobile than some other Space Marines, they’re better able to negotiate rough ground, making ...
Adherents to cold logic, intolerant of weakness and utterly without mercy, the Iron Hands are implacable warriors whose resolve is as unflinching as solid adamantine. They are relentless defenders ...
The Abbess Sanctorum of the Adepta Sororitas, Morvenn Vahl, sits on the Senatorum Imperialis as a High Lord – one of the 12 most powerful individuals in the entire Imperium. When she marches to war...
The Space Marines are numbered amongst the most elite warriors in the Imperium. Created by the Emperor himself from the genetic material of the demigod Primarchs, they are the ultimate soldiers for...
*Ships 05/11/2022*
Cthonian Beserks are among the most heavily augmented and courageous of the Kin. Brandishing powerful mining tools that double as weapons of war and unleashing autonomous explo...
*Ships 05/11/2022*
Designed to survive the worst that hostile worlds and alien predators can throw at it, the Sagitaur is a rugged ATV ideally suited for scouting operations and swift, armoured o...
Featuring synthetic bristles for optimal shape retention and the finest point, this medium brush (M Glaze) will make short work of applying Citadel Glaze paints to your miniatures. Detail work is m...
Ideal for filling in small gaps on miniatures, Liquid Green Stuff has been designed for hobbyists and enthusiasts who want a smooth, even finish when converting or modifying their models. Water sol...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '