Slinking in the shadows, countless heinous, warp-worshipping Chaos Cults corrupt the weak of mind and soul across the Emperor’s realm. One of Humanity’s strongest lines of defence against such insi...
Imperial Guard regiments are often called upon to fight gruelling wars of attrition lasting years or even decades. As time passes, each company will shrink in size as casualties take their inevitab...
Inquisitors wield nearly limitless power in the Imperium, and dispatch cells of sanctioned agents across the galaxy to do their bidding. Led by trusted Interrogator apprentices, these secret teams ...
Hearthkyn Salvagers are experienced combat-surveyors of the Leagues of Votann, deployed to scout out hazardous locations such as drifting space hulks and rad-blasted killzones in search of wealth a...
After thousands of years adrift in the warp, the space hulk Gallowdark has emerged into realspace. A colossal, moon-sized derelict inhabited by mutants, aliens, and things known only by the screams...
In the hellish close confines of the space hulk Gallowdark, elite kill teams stalk each other through haunted corridors. Millenia ago, an Imperial Inquisitor and a regiment of loyal Cadian Kasrkin ...
A rogue Inquisitor’s gambit has failed. Hordes of Orks and Tyranids, set against each other in hope of mutual destruction, only grew stronger and now threaten to spill out of the Octarius sector in...
T'au Empire Pathfinder Teams wreak havoc behind enemy lines. Their firepower is formidable, especially when sniping with potent rail rifles, and their drones can optimise the team’s pulse fire or d...
After thousands of years in the warp, the space hulk Gallowdark has emerged into realspace. This colossal, moon-sized derelict holds enormous wealth for those courageous enough to explore it – and ...
When covert operations are required, Primaris Space Marines go to battle clad in Phobos armour, a lighter variant of Mark X armour designed for stealth and agility. Armed with a variety of speciali...
Foul warbands afflicted by a gruesome techno-organic plague, the Gellerpox Infected are nightmarish meldings of festering flesh and malignant machinery. These hideous beings may once have been loya...
Beastmen are an abhuman subspecies, condemned across the Imperium as unclean mutants. Embittered by their persecution, many Beastmen turn to the Ruinous Powers, congregating on the outskirts of civ...
Archons are the rulers of the Dark City's Kabals, callous Drukhari schemers driven by boundless avarice. When these cartel-masters require precision and certainty, they assemble their Hand – an eli...
The appetite of the Drukhari for captives is insatiable. They inflict pain, misery and horror not only because they relish such sadism – savouring the feverish agonies of other creatures as a gourm...
In the hellish close confines of the space hulk Gallowdark, elite kill teams stalk each other through haunted corridors. Millenia ago, an Imperial Inquisitor and a regiment of loyal Cadian Kasrkin ...
While armies numbering millions clash on battlefields spread across a thousand worlds, specialised teams of elite operatives are dispatched on dangerous missions to accomplish vital objectives from...
While many kill teams, such as those of the Deathwatch Space Marines, are made up of hand-picked, specially trained warriors, others are taken from the rank and file of the galaxy’s many armies. Wh...
The battlefields of the Charadon sector are littered with broken machinery, toxic waste, and the still-warm cores of ancient power plants. Among these ruins, the forces of Forge World Metalica defe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '